Turnul Demonilor: Diferență între versiuni

[versiune verificată][versiune verificată]
(Pagină nouă: {{Area/Layout |Reich= Neutral |Infos= The Demon Tower, usually shortened as DT, can be reached through the Guard of the Demon Tower in the Hwang-temple. You need to be at...)
 
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{{#if:{{{Logo|}}} | {{#ifexist: Media:{{{Logo}}}.png | [[File:{{{Logo}}}.png|775px|center]]|[[File:{{{Logo}}}.jpg|775px|center]] }}}}
 
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|Reich=
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<table width="800" cellspacing="0" cellpadding="0" style="border: 1px solid #88283a; border-top-left-radius: 10px; border-top-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #88283a;">
Neutral
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<td colspan="4" style="font-size: 14px; color: #f0d9a2; padding: 5px 5px 5px 10px;">{{#switch: {{{Empire}}}
 
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| Chunjo = [[File:FlagChunjo.png|24px]]
|Infos=
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| Jinno = [[File:FlagJinno.png|24px]]
The Demon Tower, usually shortened as DT, can be reached through the [[Guard of the Demon Tower]] in the [[Hwang-temple]]. You need to be at level 40 to be allowed entrance. Starting from level 60 it can be reached through the [[Teleporter]]. The tower is made up out of different levels, also called "floors". Each floor can be reached by finishing the required task on that particular floor.<br>
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| Shinsoo = [[File:FlagShinsoo.png|24px]]
 
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| Neutral = [[File:FlagNeutral.png|24px]]
 
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| All = [[File:FlagChunjo.png|24px]] [[File:FlagJinno.png|24px]] [[File:FlagShinsoo.png|24px]]
<center>
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}} '''{{PAGENAME}}'''
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</td>
[[Image:Attenture.png|15px]] '''Use of the ''[[Zin San Gui]]'' before the 6th floor is ''punished'' as Bugusing! Take this as a notice for your own protection'''[[Image:Attenture.png|15px]]
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<tr style="background: #f1e5c9;">
----
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<td rowspan="2" width="30" valign="middle" align="left">
 
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<div align="center" style="width: 20px; border: 1px solid #35215f; border-bottom-right-radius: 10px; border-top-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;"><div style="width: 10px; word-wrap: break-word;">INFORMATION</div></div>
 
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</td>
'''The Demon Tower'''</center>
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<td  rowspan="2" style="width: 60%; text-align: justify; padding: 10px; border-right: 1px dashed #88283a;">{{#if: {{{Description}}} | {{{Description}}} | No description available }}
 
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</td>
;Ground floor
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<td valign="top" align="center">
:Destroy the [[Metin of Toughness]] opposite to the entrance portal. Once the Metin is destroyed, everyone will be teleported to the 1st floor. If the Metin is not available, just be patient because as long as there are some other people on the 1st floor, the [[Metin of Toughness]] will not respawn.
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  <div align="center" style="width: 220px; border: 1px solid #35215f; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Interactive Map</div>
 
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</td>
;Floor 1
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</tr>
:Kill all the mobs to proceed to the next floor<br>
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<tr style="background: #f1e5c9;">
:'''Attention:''' Starting on this level, the monsters are aggressive!
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<td  align="center" style="padding: 10px;">
 
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{{{Map}}}
;Floor 2
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</td>
:Kill all the mobs to proceed to the next floor. Note that the spawns of the [[Demon King]] are not counted towards the task, meaning that if you killed all the original mobs on the floor and left the spawns (which are the [[Flying Skull]]s), you will still be teleported to floor 3.
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</tr>
:'''Attention:''' [[Demon King]]
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<tr>
 
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<td colspan="3">
;Floor 3
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  <table cellpadding="0" cellspacing="0" width="100%">
:Destroy the [[Metin of Devil]] to proceed with the next challenge on the same floor. Once you killed the [[Metin of Devil]], 7 [[Metin of Fall]] will spawn around the floor. You need to break those Metins until you find the correct one. If you are hitting a [[Metin of Fall]] that is incorrect, this one will disappear once it has reached around 20% of its life. As soon as you break the correct [[Metin of Fall]] you will get message that you will be teleported to the 4th floor.
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  <tr style="background: #f1e5c9;">
 
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  <td valign="top" align="center" width="30%" style="padding-top: 15px;">
;Floor 4
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  <div align="center" style="width: 120px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Metins</div>
:The task on this floor is to open the 5 [[Seal]] with the [[Key Stone]] that drops from the archers. After every spawn, 1 [[Key Stone]] will drop. To open a [[Seal]] you must drag and drop the [[Key Stone]] on the [[Seal]]. When you get "5 minutes remaining" warning, that is a sign that you already should have opened 4 [[Seal]] and that the last [[Key Stone]] will drop on this spawn. If you fail, there is still one more spawn after the "5 minutes remaining" spawn to get that final key. Once the last [[Seal]] is opened
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  </td>
:'''Tip:''' The southernmost point of the map is a "safe zone". Here a few monsters respawn and almost no violent demons .. If you're not strong enough to survive many brutal demons, you should stand up here.
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<td valign="top" align="center" width="40%" style="padding-top: 15px;">
 
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  <div align="center" style="width: 120px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Monsters</div>
;Floor 5
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  </td>
:The aim for this floor is the special [[Blacksmith]] that specializes in Weapons, Armour or Accessories. In order to get this [[Blacksmith]], you need to kill the [[Proud Demon King]]. Once you kill it, the Black Smith will spawn. This Black Smith will not require any upgrade materials (so for example, no [[White Pearl]] when upgrading a lvl 65 weapon to +7), but will only require the yangs. You are only allowed to upgrade once per character. There will still be a chance to fail the item. If you try to upgrade, but do not have enough yang in your inventory, it will still count the upgrade, so make sure you have enough yang in your inventory before you upgrade.
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<td valign="top" align="center" width="30%" style="padding-top: 15px;">
:'''Attention:''' You need to kill '''all''' the mobs before you kill the [[Proud Demon King]].
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  <div align="center" style="width: 120px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">NPC</div>
:'''WARNING:''' If you kill the [[Proud Demon King]] before you kill the rest of the mobs, only the one who killed the [[Proud Demon King]] will be allowed to upgrade.
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  </td>
 
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  </tr>
 
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  <tr style="background: #f1e5c9;">
;Floor 6
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  <td valign="top" style="padding: 5px;">
:Destroy all the [[Metin of Death|Metins of Death]]
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{Metins}}} | {{{Metins}}} | <i>No '''metins''' available on this map</i> }}</div>
:'''Aim:''' find the [[Zin San Gui]] map in order to reach the next floor.
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  </td>
:Once you have broken the last [[Metin of Death]], the room will fill up with mobs and a [[Metin of Murder]] will spawn. When you break this Metin, an [[Unknown Old Chest]] will drop. You need to click on the [[Unknown Old Chest]] to find the [[Zin San Gui]] map. If you click and nothing drops, means it was a fake Chest. You need to kill killing the [[Metin of Murder]] until you the [[Zin San Gui]] map drops from the [[Unknown Old Chest]].
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  <td rowspan="3" valign="top" style="padding: 5px;">
:'''Note:''' once the [[Zin San Gui]] map drops, the [[Metin of Murder]] will stop spawning.
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{Monster}}} | {{{Monster}}} | <i>No '''monsters''' available on this map</i> }}</div>
:'''Tip:''' this is a good floor to farm [[Soul Stone]]s and [[Skill Book]]s.
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  </td>
 
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  <td rowspan="3" valign="top" style="padding: 5px;">
 
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{NPC}}} | {{{NPC}}} | <i>No '''NPC's''' available on this map</i> }}</div>
;Floor 7
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  </td>
:On this floor you must find the [[Zin Bong In Key]]. Once you find this key, you need to drag and drop it on the Tombstone at the opposite of the spawning site of that room. There is also a "Fake Key" named [[Bong In Key]]. This key serves no purpose.
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  </tr>
:'''Tip:''' The keys (both fake and correct) are dropped by the [[Immortal Ghost]].
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  <tr style="background: #f1e5c9;">
 
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  <td valign="top" align="center" style="padding-top: 10px;">
 
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  <div align="center" style="width: 120px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Ore Veins</div>
;Floor 8
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  </td>
:This is the last floor. Here you will find the [[Death Reaper]]. It is up to you if you want to kill all the mobs before killing the [[Death Reaper]]. He spawns at the back of the room, usually.
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  </tr>
 
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  <tr style="background: #f1e5c9;">
 
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  <td valign="top" style="padding: 5px; height: 100%;">
;Special Notes:
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{Ores}}} | {{{Ores}}} | <i>No '''ore veins''' available on this map</i> }}</div>
*Even though the floors are numbered here from 1 to 8, it is more common for players on UK and US to start counting the '''Ground Floor''' as '''1st Floor'''. Which means that if someone says that they are on the '''5th Floor''' means that they are on the floor that drops the [[Key Stone]]s. Therefor 6th floor is where the [[Blacksmith]] spawns. With this, the [[Demon Tower]] has 9 floors instead of 8 floors.
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  </td>
*The area right outside of Demon Tower, the end of [[Hwang-Temple]] basically, is a good place for PvP fighting for all 3 kingdoms since it is very accessible through the [[Teleporter]]. This gave for the popular term '''"DT Fights"'''
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  </tr>
 
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  </table>
<!-- Everything that should not be below -->
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</td>
 
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</tr>
|Imagename=
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</table>
<!-- Replace "example" with the area name -->
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<br>
 
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<table width="800" cellspacing="0" cellpadding="0" style="border: 1px solid #88283a; border-top-left-radius: 10px; border-top-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #88283a;">
|Areas=
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<td colspan="3" style="font-size: 14px; color: #f0d9a2; padding: 5px 5px 5px 10px;">'''Other Information'''
*[[Hwang-Temple]] <!-- adjacent areas in alphabetical order -->
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</td>
 
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<tr style="background: #f1e5c9;">
|Old Man=
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<td colspan="3">
<!-- the old man to be attained in alphabetical order -->
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  <table cellpadding="0" cellspacing="0" width="100%">
 
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  <td valign="top" align="center" width="50%">
|Teleporter=
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  <div align="center" style="width: 220px; border: 1px solid #35215f; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">{{#if:{{{Map-1-title}}} | {{{Map-1-title}}} | Monsters Distribution }}</div>
<!-- Teleporter destinations in alphabetical order -->
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  </td>
 
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  <td valign="top" align="center">
|Ores=
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  <div align="center" style="width: 220px; border: 1px solid #35215f; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">{{#if:{{{Map-2-title}}} | {{{Map-2-title}}} | Metins spawn areas }}</div>
<!-- Ores in alphabetical order -->
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  </td>
 
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  <tr>
|Metins=
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  <td align="center" style="padding: 10px;">
<!-- Metins in alphabetical order -->
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{{#if:{{{Map-1}}} | {{{Map-1}}} | <i>No image available for Monsters distribution.</i> }}
*[[Metin of Death]]
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  </td>
*[[Metin of Devil]]
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  <td align="center">
*[[Metin of Fall]]
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{{#if:{{{Map-2}}} | {{{Map-2}}} | <i>No image available for metin spawn areas.</i> }}
*[[Metin of Murder]]
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  </td>
*[[Metin of Toughness]] 
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  </tr>
 
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  </table>
|NPCs1=
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</td>
After the destruction of the [[Proud Demon King]] on the fifth floor a special [[Blacksmith]] (Weaponsmith , Armoursmith or Accessorysmith)appears. He does not need any item for the upgrade (exp.: [[White Pearl]], [[Snake Tail+]] ect.) , only [[Yang]]. The succsessrate is not higher than the succssessrate using the townsmith. Everyone who is at the floor may upgrade one time only.
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</tr>
 
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<tr style="background: #f1e5c9;">
<!-- NPCs in alphabetical order -->
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<td valign="top" align="center" width="33%" style="padding-top: 15px;">
 
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<div align="center" style="width: 140px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Adjacent areas</div>
|Opponent1=
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</td>
<!-- Opponents in alphabetical order -->
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<td valign="top" align="center" width="33%" style="padding-top: 15px;">
*[[Brutal Demon Archer]]
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<div align="center" style="width: 140px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Old Man</div>
*[[Brutal Demon Leader]]
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</td>
*[[Brutal Demon Shaman]]
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<td valign="top" align="center" style="padding-top: 15px;">
*[[Brutal Demon Soldier]]
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<div align="center" style="width: 140px; border: 1px solid #35215f; border-top-left-radius: 10px; border-top-right-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; box-shadow:2px 2px 5px #000000; background: #35215f; color: #dadada; font-weight: bold; padding: 5px;">Teleporter</div>
*[[Brutal Demon Spearman]]
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</td>
*[[Brutal Flying Skull]]
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</tr>
*[[Brutal Ghost of Chaos]]
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<tr style="background: #f1e5c9;">
*[[Brutal Ghost of Grudge]]
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<td valign="top" style="padding: 5px;">
*[[Death Reaper]]
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{Areas}}} | {{{Areas}}} | <i>No '''adjacent areas''' to this map</i> }}</div>
*[[Demon Archer]]
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</td>
*[[Demonic Beast]]
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<td valign="top" style="padding: 5px;">
*[[Demon King]]
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{Old Man}}} | Can be reached via [[Old Man]] in:<br />
*[[Demon Shaman]]
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{{{Old Man}}} | <i>You cannot reach this area via the [[Old Man]]</i> }}</div>
*[[Demon Soldier]]
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</td>
*[[Demon Spearman]]
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<td valign="top" style="padding: 5px;">
 
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<div style="padding: 5px; border: 1px dashed #88283a;">{{#if:{{{Teleporter}}} | Can be reached via [[Teleporter]] in:<br />
 
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{{{Teleporter}}} | <i>You cannot reach this area via the [[Teleporter]]</i> }}</div>
 
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</td>
 
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</tr>
|Opponent2=
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</table>
 
 
*[[Flying Skull]]
 
*[[Ghost Of Chaos]]
 
*[[Ghost Of Grudge]]
 
*[[Ghost Sword Master]]
 
*[[Immortal Ghost]]
 
*[[Proud Demon King]]
 
*[[Skull Sword Master]]
 
*[[Vile Demon Archer]]
 
*[[Vile Demon Leader]]
 
*[[Vile Demon Shaman]]
 
*[[Vile Demon Soldier]]
 
*[[Vile Demon Spearman]]
 
 
 
}}
 
 
 
==See also==
 
*[[DT Run]]
 
[[Category:Areas/neutral]]
 

Versiunea de la data 27 mai 2015 22:41


Turnul Demonilor
INFORMATION
{{{Description}}}
Interactive Map

{{{Map}}}

Metins
Monsters
NPC
{{{Metins}}}
{{{Monster}}}
{{{NPC}}}
Ore Veins
{{{Ores}}}


Other Information
{{{Map-1-title}}}
{{{Map-2-title}}}

{{{Map-1}}}

{{{Map-2}}}

Adjacent areas
Old Man
Teleporter
{{{Areas}}}
Can be reached via Old Man in:
{{{Old Man}}}
Can be reached via Teleporter in:
{{{Teleporter}}}